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Ranger class

Ranger

Wilderness experts who blend martial skill with nature magic to hunt foes and survive in the wild.

Primary AbilityDexterity & Wisdom
Hit Died10
Saving ThrowsStrength, Dexterity

Class Description

Rangers are skilled hunters and trackers, adept at surviving in the wild. They combine martial prowess with nature magic to protect the natural world and combat threats to it. Rangers often form close bonds with animal companions and are experts in guerrilla warfare, using their knowledge of terrain and stealth to outmaneuver enemies.

Rangers can choose a favored enemy, gaining bonuses to tracking and fighting specific types of creatures. They also select a fighting style that enhances their combat abilities, such as archery or two-weapon fighting. As they gain levels, rangers can cast spells that draw on the power of nature, heal wounds, and enhance their senses.

Rangers are versatile adventurers, equally capable of dealing damage from a distance or engaging in close combat. Their connection to nature often leads them to take on roles as protectors of the wilderness, defenders of the innocent, and guides through treacherous terrain.

ranger Progression Table

Skill Tree IconExplore the Features and Subclasses Tree →
LevelProficiency BonusFeaturesCantripsPrepared Spells1st2nd3rd4th5th6th7th8th9thWeapon Mastery
1+2Spellcasting, Favored Enemy, Weapon Mastery----------1
2+2Deft Explorer, Fighting Style-2--------1
3+2Primal Awareness, Ranger Archetype-3--------1
4+2Ability Score Improvement-3--------2
5+3Extra Attack-42-------2
6+3Roving, Deft Explorer Improvement, Favored Enemy Improvement-42-------2
7+3-43-------2
8+3Ability Score Improvement-43-------3
9+4Land's Stride-432------3
10+4Hide in Plain Sight, Deft Explorer Mastery, Tireless-432------3
11+4-433------3
12+4Ability Score Improvement-433------4
13+5Vanish-4331-----4
14+5Favored Enemy Mastery, Nature's Veil-4331-----4
15+5-4332-----4
16+5Ability Score Improvement-4332-----5
17+6-43331----5
18+6Feral Senses-43331----5
19+6Epic Boon-43332----6
20+6Foe Slayer-43332----6

Class Skills

Automatically gains these skills

Nature

Identifying plants, animals, and terrain features in their favored environments.

Survival

Tracking creatures and navigating untamed lands. Gains advantage against favored enemies.

Can choose one additional skill

Animal Handling

Bonding with animal companions or calming wild beasts.

Athletics

Climbing cliffs or swimming rivers while hunting.

Insight

Predicting creature behavior in the wild.

Perception

Noticing hidden threats like traps or ambushes.

Stealth

Moving unseen through natural terrain.

Weapon Proficiencies

Can choose from all simple weapons

  • Simple weapons

Martial Weapons with Mastery

Shortsword(nick)
Scimitar(nick)
Longbow(slow)
Shortbow(vex)
Hand Crossbow(vex)

Class Spells

Absorb ElementsAbsorb Elements1st-levelAlarmAlarm1st-levelAnimal FriendshipAnimal Friendship1st-levelBeast BondBeast Bond1st-levelCure WoundsCure Wounds1st-levelDetect MagicDetect Magic1st-levelDetect Poison and DiseaseDetect Poison and Disease1st-levelEnsnaring StrikeEnsnaring Strike1st-levelFog CloudFog Cloud1st-levelGoodberryGoodberry1st-levelHail of ThornsHail of Thorns1st-levelHunter's MarkHunter's Mark1st-levelJumpJump1st-levelLongstriderLongstrider1st-levelSpeak with AnimalsSpeak with Animals1st-levelAidAid2nd-levelAnimal MessengerAnimal Messenger2nd-levelBarkskinBarkskin2nd-levelBeast SenseBeast Sense2nd-levelCordon of ArrowsCordon of Arrows2nd-levelDarkvisionDarkvision2nd-levelFind TrapsFind Traps2nd-levelLesser RestorationLesser Restoration2nd-levelLocate Animals or PlantsLocate Animals or Plants2nd-levelLocate ObjectLocate Object2nd-levelPass Without TracePass Without Trace2nd-levelProtection from PoisonProtection from Poison2nd-levelSilenceSilence2nd-levelSpike GrowthSpike Growth2nd-levelConjure AnimalsConjure Animals3rd-levelConjure BarrageConjure Barrage3rd-levelDaylightDaylight3rd-levelFlame ArrowsFlame Arrows3rd-levelLightning ArrowLightning Arrow3rd-levelNondetectionNondetection3rd-levelPlant GrowthPlant Growth3rd-levelProtection from EnergyProtection from Energy3rd-levelSpeak with PlantsSpeak with Plants3rd-levelWater BreathingWater Breathing3rd-levelWater WalkWater Walk3rd-levelWind WallWind Wall3rd-levelConjure Woodland BeingsConjure Woodland Beings4th-levelDominate BeastDominate Beast4th-levelFreedom of MovementFreedom of Movement4th-levelGrasping VineGrasping Vine4th-levelLocate CreatureLocate Creature4th-levelStoneskinStoneskin4th-levelCommune with NatureCommune with Nature5th-levelConjure VolleyConjure Volley5th-levelSwift QuiverSwift Quiver5th-levelTree StrideTree Stride5th-level
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