Conjure Barrage

Conjure Barrage

Spell School: Conjuration
Level: 3rd-level
Casting Time: 1 action
Range: Self
Components: V, S, M
Duration: Instantaneous
Materials: One piece of ammunition or a thrown weapon.

You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.