DnD 5e Classes

The classes you can choose and shape your path of adventure. Each class offers unique abilities, spells, and playstyles.

Barbarian class

Barbarian

Fueled by primal rage, Barbarians unleash devastating attacks in battle. They are formidable warriors, but possess no arcane abilities.

Primary Ability:Strength
Hit Die:d12
Saving Throws:Strength, Constitution
Cleric class

Cleric

Divine healers and warriors, Clerics channel their deity's power to mend wounds, smite foes, and bolster allies.

Primary Ability:Wisdom
Hit Die:d8
Saving Throws:Wisdom, Charisma
Druid class

Druid

Guardians of nature who wield elemental magic and shapeshifting. They command the wild and its creatures.

Primary Ability:Wisdom
Hit Die:d8
Saving Throws:Intelligence, Wisdom
Fighter class

Fighter

Masters of combat who excel with all weapons and armor. Tacticians and warriors adaptable to any battle scenario.

Primary Ability:Strength or Dexterity
Hit Die:d10
Saving Throws:Strength, Constitution
Bard class

Bard

Masters of artistry and enchantment who weave magic into performances to inspire allies and confound enemies.

Primary Ability:Charisma
Hit Die:d8
Saving Throws:Dexterity, Charisma
Monk class

Monk

Disciplined warriors who channel ki energy to perform superhuman feats of agility and focus.

Primary Ability:Dexterity & Wisdom
Hit Die:d8
Saving Throws:Strength, Dexterity
Paladin class

Paladin

Holy warriors bound by oaths who wield divine smites and protective auras.

Primary Ability:Strength & Charisma
Hit Die:d10
Saving Throws:Wisdom, Charisma
Ranger class

Ranger

Wilderness experts who blend martial skill with nature magic to hunt foes and survive in the wild.

Primary Ability:Dexterity & Wisdom
Hit Die:d10
Saving Throws:Strength, Dexterity
Rogue class

Rogue

Cunning specialists in stealth, precision strikes, and solving problems through wit rather than force.

Primary Ability:Dexterity
Hit Die:d8
Saving Throws:Dexterity, Intelligence
Sorcerer class

Sorcerer

Born with innate magic that manifests unpredictably, wielding raw arcane power.

Primary Ability:Charisma
Hit Die:d6
Saving Throws:Constitution, Charisma
Warlock class

Warlock

Wielders of eldritch power granted by pacts with mysterious patrons.

Primary Ability:Charisma
Hit Die:d8
Saving Throws:Wisdom, Charisma
Wizard class

Wizard

Scholars who master magic through rigorous study, wielding vast but carefully prepared spells.

Primary Ability:Intelligence
Hit Die:d6
Saving Throws:Intelligence, Wisdom