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Cleric class

Cleric

Divine healers and warriors, Clerics channel their deity's power to mend wounds, smite foes, and bolster allies.

Primary AbilityWisdom
Hit Died8
Saving ThrowsWisdom, Charisma

Class Description

Clerics are intermediaries between the mortal world and the divine. They draw power from their deities to perform miracles, heal the sick, and protect the faithful. Clerics can wear medium or heavy armor and wield a variety of weapons, making them versatile in both offense and defense.

At 1st level, Clerics choose a Divine Order that reflects their deity's nature and grants unique abilities. They can cast spells using Wisdom as their spellcasting ability, allowing them to prepare a wide range of spells each day. Clerics regain all expended spell slots after a long rest.

Clerics can turn undead, forcing them to flee or be destroyed. As they gain levels, Clerics unlock powerful features and domain-specific abilities that enhance their role as divine agents.

Clerics are great members of any adventuring party, providing healing, support, and divine wrath against the forces of darkness.

cleric Progression Table

Skill Tree IconExplore the Features and Subclasses Tree →
LevelProficiency BonusFeaturesCantripsPrepared Spells1st2nd3rd4th5th6th7th8th9th
1+2Spellcasting, Divine Order3-2--------
2+2Channel Divinity3-3--------
3+2Divine Domain3-42-------
4+2Ability Score Improvement4-43-------
5+3Sear Undead4-432------
6+34-433------
7+3Blessed Strikes4-4331-----
8+3Ability Score Improvement4-4332-----
9+44-43331----
10+4Divine Intervention5-43332----
11+45-433321---
12+4Ability Score Improvement5-433321---
13+55-4333211--
14+5Improved Blessed Strikes5-4333211--
15+55-43332111-
16+5Ability Score Improvement5-43332111-
17+65-433321111
18+65-433331111
19+6Epic Boon5-433332111
20+6Greater Divine Intervention5-433332211

Class Skills

Automatically gains these skills

Insight

Reading people's true intentions. Vital for clerics who serve as spiritual advisors.

Religion

Knowledge of deities, rites, and holy symbols. Central to divine spellcasting.

Can choose one additional skill

History

Recalling religious events or ancient church doctrine.

Medicine

Practical healing beyond magical curing. Useful when spell slots are exhausted.

Persuasion

Inspiring faith or negotiating peace. War priests might use this for morale.

Weapon Proficiencies

Can choose from all simple weapons

  • Simple weapons

Class Spells

GuidanceGuidanceCantripLightLightCantripMendingMendingCantripResistanceResistanceCantripSacred FlameSacred FlameCantripSpare the DyingSpare the DyingCantripThaumaturgyThaumaturgyCantripBaneBane1st-levelBlessBless1st-levelCommandCommand1st-levelCreate or Destroy WaterCreate or Destroy Water1st-levelCure WoundsCure Wounds1st-levelDetect Evil and GoodDetect Evil and Good1st-levelDetect MagicDetect Magic1st-levelDetect Poison and DiseaseDetect Poison and Disease1st-levelGuiding BoltGuiding Bolt1st-levelHealing WordHealing Word1st-levelInflict WoundsInflict Wounds1st-levelProtection from Evil and GoodProtection from Evil and Good1st-levelPurify Food and DrinkPurify Food and Drink1st-levelSanctuarySanctuary1st-levelShield of FaithShield of Faith1st-levelAidAid2nd-levelAuguryAugury2nd-levelBlindness/DeafnessBlindness/Deafness2nd-levelCalm EmotionsCalm Emotions2nd-levelContinual FlameContinual Flame2nd-levelEnhance AbilityEnhance Ability2nd-levelFind TrapsFind Traps2nd-levelGentle ReposeGentle Repose2nd-levelHold PersonHold Person2nd-levelLesser RestorationLesser Restoration2nd-levelLocate ObjectLocate Object2nd-levelPrayer of HealingPrayer of Healing2nd-levelProtection from PoisonProtection from Poison2nd-levelSilenceSilence2nd-levelSpiritual WeaponSpiritual Weapon2nd-levelWarding BondWarding Bond2nd-levelZone of TruthZone of Truth2nd-levelAnimate DeadAnimate Dead3rd-levelBeacon of HopeBeacon of Hope3rd-levelBestow CurseBestow Curse3rd-levelClairvoyanceClairvoyance3rd-levelCreate Food and WaterCreate Food and Water3rd-levelDaylightDaylight3rd-levelFeign DeathFeign Death3rd-levelGlyph of WardingGlyph of Warding3rd-levelMagic CircleMagic Circle3rd-levelMass Healing WordMass Healing Word3rd-levelMeld into StoneMeld into Stone3rd-levelProtection from EnergyProtection from Energy3rd-levelRemove CurseRemove Curse3rd-levelRevivifyRevivify3rd-levelSendingSending3rd-levelSpeak with DeadSpeak with Dead3rd-levelSpirit GuardiansSpirit Guardians3rd-levelTonguesTongues3rd-levelWater WalkWater Walk3rd-levelBanishmentBanishment4th-levelControl WaterControl Water4th-levelDeath WardDeath Ward4th-levelDivinationDivination4th-levelFreedom of MovementFreedom of Movement4th-levelGuardian of FaithGuardian of Faith4th-levelLocate CreatureLocate Creature4th-levelStone ShapeStone Shape4th-levelCommuneCommune5th-levelContagionContagion5th-levelDispel Evil and GoodDispel Evil and Good5th-levelFlame StrikeFlame Strike5th-levelGeasGeas5th-levelGreater RestorationGreater Restoration5th-levelHallowHallow5th-levelInsect PlagueInsect Plague5th-levelLegend LoreLegend Lore5th-levelMass Cure WoundsMass Cure Wounds5th-levelPlanar BindingPlanar Binding5th-levelRaise DeadRaise Dead5th-levelScryingScrying5th-levelBlade BarrierBlade Barrier6th-levelCreate UndeadCreate Undead6th-levelFind the PathFind the Path6th-levelForbiddanceForbiddance6th-levelHarmHarm6th-levelHealHeal6th-levelHeroes' FeastHeroes' Feast6th-levelPlanar AllyPlanar Ally6th-levelTrue SeeingTrue Seeing6th-levelWord of RecallWord of Recall6th-levelConjure CelestialConjure Celestial7th-levelDivine WordDivine Word7th-levelEtherealnessEtherealness7th-levelFire StormFire Storm7th-levelPlane ShiftPlane Shift7th-levelRegenerateRegenerate7th-levelResurrectionResurrection7th-levelSymbolSymbol7th-levelAntimagic FieldAntimagic Field8th-levelControl WeatherControl Weather8th-levelEarthquakeEarthquake8th-levelHoly AuraHoly Aura8th-levelAstral ProjectionAstral Projection9th-levelGateGate9th-levelMass HealMass Heal9th-levelTrue ResurrectionTrue Resurrection9th-level
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