
Divine Word
You speak a word of divine power. Each creature you choose within range that can hear you must make a Charisma saving throw. On a failed save, the creature suffers an effect based on its current hit points:
- 50 or fewer hit points: deafened for 1 minute.
- 40 or fewer hit points: deafened and blinded for 10 minutes.
- 30 or fewer hit points: blinded, deafened, and stunned for 1 hour.
- 20 or fewer hit points: killed instantly.
Regardless of its current hit points, a celestial, an elemental, a fey, or a fiend that fails its saving throw is also forced back to its plane of origin (if it isn’t there already) and can’t return to your current plane for 24 hours, by any means short of a wish spell.