You take control of the weather within a 5-mile radius centered on you for the duration. You must be outdoors to cast this spell. If you move to a location where you don't have a clear path to the sky, the spell ends early.
When you cast the spell, you choose the type of weather to change to. It takes 1d4 × 10 minutes for the new conditions to take effect. Once the new conditions are in place, you can change them again by spending 10 minutes concentrating on the spell. The following options are available when you change the weather conditions:
Precipitation: You can increase or decrease the stage of precipitation. The stages are as follows:
Stage 1 - Clear
Stage 2 - Light clouds
Stage 3 - Overcast or ground fog
Stage 4 - Rain, hail or snow
Stage 5 - Torrential rain, driving hail or blizzard
It takes 1d4 rounds for the new form of precipitation to take effect.
Temperature: You can increase or decrease the temperature by one stage. The stages are as follows:
Stage 1 - Unbearable heat
Stage 2 - Hot
Stage 3 - Warm
Stage 4 - Cool
Stage 5 - Cold
Stage 6 - Arctic cold
It takes 1d4 × 10 minutes for the new temperature to take effect.
Wind: You can change the speed of the wind by one stage. The stages are as follows:
Stage 1 - Calm
Stage 2 - Moderate wind
Stage 3 - Strong wind
Stage 4 - Gale
Stage 5 - Storm
A change in wind speed takes 1 minute to take effect. You can also change the direction of the wind.
When the spell ends, the weather gradually returns to normal over the course of 1d4 × 10 minutes.